The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game

The intense universe from Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A partnership was established to develop a TTRPG set within the franchise’s post-pandemic setting. The project was revealed, with a funding drive scheduled to launch in the spring of 2026.

"This project aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the tabletop, providing fans a fresh avenue to experience The Division through deep narrative and mission-based gameplay," states an official release.

Launch products will include a beginner's box, core rulebooks, a GM screen, figurines, and several premium versions.

Exploring The Division's Apocalyptic World

In this universe, a deadly virus known as Green Poison was released in NYC, plunging the United States into turmoil. As the pandemic worsens, civil order breaks down and hostile groups rise, turning the urban landscape into a battlefield. To restore law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the agents enter the story.

Work on the RPG has been in progress for approximately several years, and it is confirmed to be complete. The forthcoming Kickstarter campaign will function as a pre-launch sales platform to access a broader audience, particularly in North America. Production will start immediately following the fundraiser, with shipping expected for the latter part of 2026.

A Streamlined Tactical System: The GRIS System

An early look at the game's rules confirms it employs d10s exclusively through its proprietary GRIS system, promoting a fast-paced and tactical style. Players leverage abilities to assemble a handful of dice, typically from one to five d10s.

  • Instead of summing the total, participants select a single “result die” from the group.
  • This die is then measured against a set challenge number.
  • Rolling a perfect 10 triggers additional bonuses, such as increased harm or enhanced aid.

Combat Focus On Positioning and Situational Insight

Fights stress positioning and situational awareness, reflecting the video games. Elements like cover, height advantage, or visibility have a direct impact success chances. This system seems built to reward coordination and smart positioning instead of raw numbers.

A Thematic Wound System

The way health is managed introduces a compelling thematic twist. Agents have a injury limit; taking heavy hits reduces their capabilities by lowering the number of d10s.

  1. At zero health, an operative collapses, but is not knocked out.
  2. They may still move and perform restricted acts, emulating the last stand common to many shooter games.
  3. Any agent in this state must consult a trauma table, risking persistent effects like shock or mobility-impairing wounds.

An Introductory Adventure

A publicly available introductory rulebook is promised in the near future. It contains a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group spearhead the hunt for a missing medical team and must thwart an assault by the notorious Rikers gang, who have taken over that NYC neighborhood. More specifics and the full range of offerings are expected to be unveiled closer to the campaign launch.

Cathy Rodriguez
Cathy Rodriguez

A seasoned gaming analyst with over a decade of experience in reviewing online slots and sharing strategic insights for players.